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English >> Suggestions

remove injuries in friendly games (9)

ca Maniaque >> wednesday november 24 - 04:40

i suggest that we remove injuries in friendly games because those games are to get experience for players and its very sad that our players get injured and miss other league games and lose the experience for those games and cost us credits for healing faster. 

ca Maniaque
User
Registered2018-10-12
se CF Montréal
au davo >> wednesday november 24 - 08:15

And the national team should pay for the speeding up of the healing of players injured on international duty.

au davo
User
Registered2013-08-27
au Real Kellyville
wal Numpty >> wednesday november 24 - 10:47

I agree with this. It's also the main reason that I don't enter friendly tournaments, which are an unnecessary risk.

wal Numpty
User
Registered2018-10-19
eng Heath Hornets
eng holt >> wednesday november 24 - 16:47

The same can be said for U-21 matches which are just as pointless.

Makes more sense to remove injuries for both of the categories.

eng holt
User
Registered2013-05-18
si Revival FC
ro CristianS9 >> saturday november 27 - 07:55

It makes no sense to remove injuries from these kind of matches as long as in real life soccer you can get injured during that matches. In real life you have to play in order to get experience and as long as you do it, there's a certain risk to get injured, a risk you're assuming willingly.

ro CristianS9
User
Registered2021-09-19
ao Atlético Sport Aviação
be humpty >> saturday november 27 - 14:57

Maybe decrease the chance of getting injured by let's say 70% might be a good compromise. And a maximum length of 5 days for injuries in friendlies could be introduced as well.  

be humpty
User
Registered2013-09-12
be Schoten SK
ro CristianS9 >> saturday november 27 - 14:59

Injuries are unpredictable in real life as well. In friendlies some players are trying cu impress ant therefore they are more susceptible on strong tackles and hard playing style, resulting in more injuries/ harsher injuries.

ro CristianS9
User
Registered2021-09-19
ao Atlético Sport Aviação
wal Numpty >> saturday november 27 - 17:03, Edited saturday november 27 - 17:20

Real life is not the only factor in designing a game. It also has to be playable with features that most of the users want.  

If we were to examine the game in detail then most of it wouldn't make sense in real life. 

Has anyone ever heard of experience points in real life? Yet that is the foundation of most of the game. 

Then you spend this totally unreal xp to 'buy' training in one of only 5 attributes. How does that model real life?

Apparently you have to play exactly 6 friendlies, 20 league matches and 3 cup matches for maximum improvement.  45 minutes will do unless you are a super sub. But if you are a fast learner or hardworking then different rules apply. 

"You've had your 20 games, son, you'll be in the reserves for the rest of the season ..."

It just doesn't work like that in real life. 

And don't get me started on paying a lot of money to upgrade your training facilities because bigger buildings make better players. That makes no sense at all. 

In real life do strikers get worse after scoring a goal, or does it improve their confidence and increase their chances of scoring another?

There are just so many unrealistic features.

Like all games it's a simulation. An attempt at modelling real life but we can't use that as the main argument when so much of the game isn't realistic in other ways. 

So for me, whether realistic or not, at least having fewer injuries during friendlies would probably get a lot of user support. Perhaps it could also be a function of the tackling setting Easy/Normal/Pressing. 

wal Numpty
User
Registered2018-10-19
eng Heath Hornets
eng holt >> sunday november 28 - 17:56

@CristianS9 I had the same belief but there wasn't enough to convince me that the game still follows the real life logic.

All this serves as a quickfix anyways...

eng holt
User
Registered2013-05-18
si Revival FC