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Aging factor (10)
Can we have the aging factor just like Rocking Rackets? It also makes sense that in real life, not all soccer players reached the top at their 28 then slowly became weaker until retired. For example, Christiano Ronaldo, who's 34 now but is still a world-class shooter. That's almost impossible in RS. Thoughts?
Not everyone will have played Rocking Rackets. So a brief explanation of the differences might help.
In RR the young players start with an Age Percentage below 100% which gradually rises to 100% (or 101) at around the age of 18. It then declines from 100% in a similar way to how it works in Rocking Soccer.
The Aging Factor (AF) in Rocking Rackets means something slightly different to the usage in RS. Each player has a different Aging Factor (from +5 to -5) which determines how fast he ages.
Some players' age percentage rises quickly (they peak at 101%) and then they decline rapidly. So they reach their peak at around age 23-24 but they don't stay near their peak for very long. So they can be very good players for a short while but they don't last. (Think someone like Wayne Rooney!)
Other players' age percentage rises much more slowly and also decline more slowly. These tend to reach their peak at around age 26 and stay near their peak for much longer.
Naturally most players are somewhere between the two extremes. It's possible to have great players at either extreme but the slow agers are preferred because they last longer.
But, of course, there are a number of other differences with RR which would need to be carefully considered. Not least because the Blocking value for keepers already allows them to peak late and age slowly.
Implementing something similar in RS would add some extra complexity in terms of how they age. However, we already have some differences in aging due to both player Talent and Training Facilities. More talented players and high level Facilities means players are peaking slightly later than before.
Personally, I'm not convinced this would add anything except more complexity.
Edit - Longevity
I have a proposal that I think would achieve something similar to this suggestion, which would allow some players to have an extended playing time into their 30s.
My idea is to have a new (natural) special attribute called Longevity. For players with Longevity the aging percentage would decline at a slower rate after the age of 30. It would not be applicable to keepers.
At present the age percentage drops between age 26 and 30 at a rate of roughly 2.4% per year and then at age 30 this changes to decline a rate of c. 4% per year.
Longevity would alter this so that it continued to decrease at the same rate (2.4%) from age 26 until (say) age 35 or 40. It could also be a hidden attribute, like Popular, that doesn't appear until the player turns 30.
A player at age 35 would currently have an age percentage of 62%. With the suggested Longevity his age percentage at 35 would be 70%. If he had 160 Scoring trainings his Scoring skill would change from 4.96 to 5.60; with 180 trainings the Scoring would change from 5.58 to 6.30.
He would still be great , but someone trained tactics...and that guy came before massive FAs , next generations will be very good at 35 :)
@Taavi. That's a little bit different. Like Numpty explained, for example, we have twins Chris and Cody, who're born on the same day, same talent, played for the same team, they're on the pitch every single match. The only difference is that Chris is Longevity while Cody's not. After 35 years, Chris is still a world-class shooter with 20-star value, while Cody dropped to 13- star a year ago and retired. Make sense?
@valentine , makes sense yeah :) I just wanted to show that at 35 there will still great players in the future
but longevity would be cool , way overpowered i think but cool :)
What a great player Kuusk was, Taavi. Pity that he had some wasted training.
If he was lucky enough to have my longevity idea his Passing would now be around 7.75 instead of his current level of 6.71. Would that be too much bearing in mind he has 7.5 Talent?
One effect of the "massive FAs" is that many of the current generation will now peak a bit later.
A player reaches his peak when the decline of the current skills matches the extra training that can be given by the Talent x the Training Facility.
If a player suddenly starts getting a lot more xp than he did when he was younger - because of the higher level facilities - he has a lower peak than if he'd had the same training all the way through. So he has less to lose and more to gain, which givies a later peak and a slightly slower rate of decline.
This seems to be one of a few good suggestions out there. Unfortunately, it feels like the developers have stopped improving/adding elements to the game.
Although in complete favour for this idea,Vincent has said that his current aim is to fix bugs and keep the game running.He won't promise updates.
Could we implement this to IRL though?