Kesvick >>
Сабота Јануари 26 - 14:06, Уредено
Сабота Јануари 26 - 14:16 For someone whose last game was FM17, FM19 has changed quite a lot. The inclusion of a player hierarchy and the fleshing out of player relationships add new dimensions to the game.
The tactics are also more fluid and intuitive; now you set tactics for the three phases of play:
- In possession.
- Out of possession.
- Transitions.
It encourages you to try and create your own tactics based on the strengths of your team.
The scouting system is much better, to the point that I, a FM veteran, can trust the scouting system, as well as the inclusion of statistics into the explicit scouting process.
Something that you should definitely buy when there is a discount (by this point in time, anyway; I pre-ordered FM19). Someone I know once described the game as getting a fix "in a shiny new syringe. The plunger has had a tweak to improve insertion, but still feels familiar and you still get your fix."
Some cons about the game...training still feels a lot like a shot in the dark (whereby I don't really know the real effect my training schedules have on my players, other than seeing all the arrows go up) so that aspect of the game is still set by the AI. The user interface is drastically changed, but there is probably too much purple in the UI for my liking.
In terms of the match engine, the sweeper keeper still doesn't feel sweeper-y enough. Otherwise, the match engine doesn't have anything negative that I can discern. Oh, and Pep Guardiola's tactics (2-3-5) still don't work in FM19.