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Английский >> Общие обсуждения

Youth Academy level 2 players (424)


hr Eddie >> Суббота Апрель 7 - 05:16

Corniel, indeed.

hr Eddie
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Зарегистрировано2014-05-03
ua Garfman >> Суббота Апрель 7 - 06:10

Did you just finish building your YA2, Corniel?

ua Garfman
Главный администратор сообщества
Зарегистрировано2013-02-08
ph Garfman FC
ng Don-x⭐Ⓜ dedicating s75 league&cup titles to hi >> Воскресенье Апрель 8 - 08:10
@corniel, your next player will be a proper YC12 kid, this one is from YC11.
ng Don-x⭐Ⓜ dedicating s75 league&cup titles to hi
Продвинутый
Зарегистрировано2014-06-27
ng ¤_Respect °II° Davo_¤
ng Don-x⭐Ⓜ dedicating s75 league&cup titles to hi >> Воскресенье Апрель 8 - 08:17
my YC12 have produced audience and tournament players, always looking for the next bad special to produce lol.
Have excluded (fragile, lazy, downhearted,) if not.
https://rockingsoccer.com/en/soccer/info/player-1702304
ng Don-x⭐Ⓜ dedicating s75 league&cup titles to hi
Продвинутый
Зарегистрировано2014-06-27
ng ¤_Respect °II° Davo_¤
nl Corniel >> Четверг Апрель 12 - 15:52

@Garfman: I start building YA1 inmedialy when possible, and could also start directly doing YA2.

nl Corniel
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Зарегистрировано2012-12-18
tr Mavi >> Воскресенье Апрель 15 - 12:41

lol, it doesnt work like that. on level 12 you got maximum talent 5.6, it doenst matter you choose 5 times extra importance for talent. for supertalents you get extra 0.75 talent, after that point it is only luck. so, if you choose two times for talent that means you got your player between 5.45-5.60. 6.45 is pretty good if you consider all these probabilities. 

About nationalistic, it works only for the player who has that trait. for example if this guy is playing with another 4 bulgarian players. he will get 0.1 all on trainables. but not other players.

tr Mavi
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Зарегистрировано2013-02-14
tr Mavi >> Воскресенье Апрель 15 - 16:49, Отредактирован Воскресенье Апрель 15 - 16:50

I am pretty sure that dice rolling doesnt work like that. As i know, dice keeps rolling until you roll 6, and everytime you dont roll 6 you get 0.05 more. so rolling it 12 times is equal to 11% chance. 11% should be considered lucky. 

tr Mavi
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Зарегистрировано2013-02-14
tr Mavi >> Воскресенье Апрель 15 - 18:11

you dont understand: dice rolls until you roll 6. if you roll 6, dice stops and talent stops there. Vincent explained this before and it has been written multiple times on forum.  I dont know where you got this math.

tr Mavi
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Зарегистрировано2013-02-14
hr Eddie >> Воскресенье Апрель 15 - 20:50

mo, you're not making any sense.

Extra importance for talent (or any other fixed skill) gives the base for that skill. This base cannot be higher than the maximum this YC or YA can give.

YA2 has talent of 5.1-5.6.

By you setting extra importance on talent, you're just moving your desired talent closer to 5.6. You cannot go past it even if you'd set 20 extra importance. Cause 1 extra importance gives talent in upper half of the range (5.35-5.6). 1 more gives upper half of new range or upper quarter of original range (5.5-5.6). More extra important you choose, closer you get to 5.6 but it's a waste cause you could get only 0.1 or 0.05 balls better talent than with only 2 extra importance yet you lose on other fixed skills.

After the base talent (normal youth talent) is determined, there comes ST part which is created like this:

Vincent de Boer >> thursday january 8 - 18:32

"All supertalents are generated in the same way.

A supertalent is generated like this:

1. create a normal player
2. add 0.75 ball talent
3. for each of the skills (speed, power, endurance and talent) keep throwing a dice and add 0.05 ball until a 6 is thrown."

Therefore, what Mavi wrote is correct and you keep talking about 5 more rolls which doesn't exist.

hr Eddie
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es Nemo >> Вторник Апрель 17 - 12:02

Where is the ST player from YA2 ?

es Nemo
Продвинутый
Зарегистрировано2013-05-05