✣✤❄✸● ☠☢☣ ●✸❄✤✣ >>
tisdag augusti 19 - 13:50, Redigerad
tisdag augusti 19 - 17:28 Hi there, here is my second round of suggestion for attributes.
I have also decreased some bonuses for the above post, as requested by Macabi.
STARTER(non-trainable) - Player receives a small bonus in the first 45 minutes and he is in the starting team (+0.25 speed, +0.25 power if the player is in the first 11/7 for the first part of the game.)
WHY? IRL players (usually old or inexperienced) may play better in the first half and be exhausted in the second half.
SUBSTITUTE(non-trainable) - Player receives a small bonus in the second 45 minutes and if he substitutes another player in the second half. (+0.25 speed, +0.25 power if the player is not in the first 11/7 for the first part of the game, but replaces another player in the second half)
WHY? As opposite to the above, players that come as a substitute are fresh and are more likely to play better.
GUARD(trainable) - The player is more likely to play defensive if the team is ahead, receives a small defensive bonus if the team leads and does not leave position. (+0.5 dueling if the team is ahead, and does not move out of position)
WHY? Some managers might opt to keep the advantage and after scoring go into a defensive stance.
VULNERABLE(non-trainable) - The player receives a negative bonus short period after a goal is scored (-0.5 passing, -0.25 dueling after either of the teams have conceded for 10 game minutes)
WHY? This would show the emotional environment of a football match, in most cases players are either motivated or demotivated by a conceded goal.
ROBUST(non-trainable) - Player has a small negative bonus over speed but is more likely to protect the ball in a duel (-0.25 speed, +0.5 power for the player)
WHY? This attribute is similar to the tall attribute in the game and to the SHORT attribute presented above as there are different types of players.
STAR(non-trainable) - Increased attendance when the player is in the first 11 (+5% attendance per STAR player, bonus should not exceed 10%, bonus should be applied both on home and away matches)
WHY? IRL some people might go to the stadium just to see a player.
ADDITIONAL: the STAR attribute should be applied only for players with 5+ talent.
STOPPER(trainable) - Player is more likely to intercept in the middle of the field (+1 power if the player is assigned in areas 3,6)
WHY? There are players which are good middle players, this would be a great incentive for opponents to start using wings more. A good bonus for DM and CB, which would make people use this position more than CM and DCB as they do now.
Hope you like them and i'm waiting for ur feed-backs.