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Tiếng Anh >> Đề nghị

Gắn nhãn New special attributes (231)


pl MAT >> thứ ba tháng 4 14 - 06:41
You're right.
pl MAT
Người dùng
Đăng ký2014-06-04
dk Mystic Warrior Copenhagen
pl MAT >> thứ ba tháng 6 2 - 14:38, Đã sửa thứ ba tháng 6 2 - 14:45
New special atributes:

**** Technical able (training) - Player is harder to pick up the ball and his more often fouled in the central zones the pitch. (able/training 5credits 5000exp 30days and 20 year or less)
**** Introvert - Tactics works in reverse than this was assumed. Them player has a lower tactics the greater the chances of making the first move.

My previous suggestions:
*** Actor - runs the risk catching a yellow card for the purpose of fighting/winning a penalty (natural)
*** Adrenalin - after receiving a yellow card or when someone trips over him receiving bonus for skills solid (natural)
*** Alive Wall - If the average in the team is smaller by at least 0.25 or more balls, player gets a bonus of 1 ball to block. (natural)
*** Ambitious - Player gets random bonuses against theoretically stronger team and better game in Intertional Cups. (natural)
*** Bashful - The player playing weaker against teams much better (when the team is worse by at least 0.25 balls). (natural)

*** Blind (GK) - worse defend long shots (natural)
*** Body Fight - Players gives bonus to strenght, when is located in the sector 1,2,4 and 11,13,14. (training - strenght>4; 2credits 1500exp 14dni16h)
*** Brave - higher probability of shoot goal or fighting/winning a penalty, higher probability injuries (natural)
*** Burn (professionally) - His skills after age 30 decrease two times faster than normal. (natural)
*** Chummy - more often passing (natural)

*** Clever - training costs amount to 90% of the base value. (natural)
*** Creative - in each match one passing - create 100% situation to the goal (natural)
*** Croaker - often loses the ball while dribbling (natural)
*** Crossing - Player seeing the player in the penalty area immediately crossing pass the ball to him, creating (head shoot) this situation in front of goal. (able/training 3credits 4000exp 21dni)
*** Daredevil - risks exit to the front intercept the ball (natural)

*** Defensively Tempered - often going backwards to catching ball and help in defense, faster loses energy. (natural)
*** Dogged - punishment for fatigue is reduced by 1/2 (natural)
*** Energetic - Slowly loses energy and receives a small bonus to the stamina. (natural)
*** Exit in area (GK) - goalkeeper has a better chance to catch or kicking ball with corner kicks (training 1credits 1500exp 12dni6h)
*** Fiery blood - more often dribbles (natural)

*** Healthy - chance of catching injuries reduced by 50% (natural)
*** Inconsiderate - more often fouls (natural)
*** Indigenous (native) - plays better on the national competitions and league, worse in the overseas (natural)
*** Jumping/Vivacious - runs at the time passing ball of with side or center sector in sector penalty area, to give a shot in the first ball (natural)
*** Late (GK) - worse defend shots in the penalty area (natural)

*** Long Kicking (GK) - when catches the ball a shot, play it instantly to the free player from the front (training 2credits 2500exp 16dni8h)
*** Long passing - Receives a bonus to passing flying for more than one sector. Can use the shots or fights or blocking instead passing in such situations. (taining 3credits 3500exp 21days)
*** Leader - When playing in 11 teams - team play better, when the first team is at minimum two leaders - team play worse. (natural)
*** Longevity/Long Spin - Him ability decrease about 50% slower than other competitors/players. (natural)
*** Madman - after receiving a yellow card or after a foul on him, receives 15 minutes of play a bonus to technical skills 0.5 balls (natural)

*** Medieval (Life) - Him ability decrease about 25% slower than other competitors/players. (natural)
*** Mentally weak - gets a bonus to skills, when his team score the first goal or punishment when it first loses goal. (natural)
*** Muscular - with age, does not lose strength (natural)
*** Nationalist - plays better in team consisting of most of his nationality, worse when there are few players of his nationality. (natural)
*** Offenssive tempered - often going forward to support attack, faster loses energy. (natural)

*** Overrun - the effect of time on the speed is reduced by 50% (natural)
*** Overweight - gets punishment to speed and gets bonus to strength, quickly tired (natural)
*** Pragmatic - gaining a bonus to duels when playing in defense, gets punishment for shots when the game in attack (natural)
*** Preeminent - receives 0.5 balls tactics and randomized to one of skills 1 balls. (natural)
*** Reflex (GK) - better defence shoots with area 14,15 or 0,1 (+0,75 blocking ) (natural)

*** Regeneration - by 30% he regenerates faster fatigue and reduced the time his return to health after injury. (natural)
*** Representative - the game better for the national team (natural)
*** Review of game (GK) - better defend long shots (natural)
*** Slowly - speed -1 ball, player rarely changes the the field of play (square) (natural)
*** Star - Attendance +10%, if the player is in the top 11 best players of the team. (natural)

*** Stupid - salary reduced by 25%, slower to learn new skills (natural)
*** Switch-Over - The player is trying to hoist/pull to himself players of the opposing team, then flip ball to the other wing. (training)
*** Timid - forgiveth 1 on 1 duels (random punishment for duels), rarely catch cards. (natural)
*** Training after hours - an additional 12 trainings for a week (natural)
*** Unstable - Growth experiences per a match is random and it is the experience base + random from a base value in the range of -25% to +25%. (natural)

*** Watchful (GK) - better defend during corner kicks and free kicks (natural)
pl MAT
Người dùng
Đăng ký2014-06-04
dk Mystic Warrior Copenhagen
us Peter >> thứ ba tháng 6 2 - 15:59
Quite a few ideas here. I think there are some good suggestions, the developers should consider this.
us Peter
Người dùng
Đăng ký2015-03-15
us Detroit Blazers
nz Luke Broadcast >> thứ ba tháng 6 2 - 16:49, Đã sửa thứ ba tháng 6 2 - 16:51
i like 'actor', 'ambitious', 'brave', 'creative'. 'technical able' also looks good, but needs a better name
nz Luke Broadcast
Ma mới
Đăng ký2013-09-18
cw HyperInActief >> thứ ba tháng 6 2 - 17:38
Many seem to be adaptions to already existing ones.
Most others seem to be very negative.
The game already has enough randomness, don't need more.
cw HyperInActief
Người dùng
Đăng ký2013-06-16
pl MAT >> thứ ba tháng 6 2 - 18:51, Đã sửa thứ ba tháng 6 2 - 18:51
Always possible reduce the chances for special abributes in randomness.

For example.
Chance draw:
78.0% no special atributes
19.0% one - positive or neutral or negative special atributes
2.9% two - positive or neutral or negative special atributes
0.1% three - positive or neutral or negative special atributes
pl MAT
Người dùng
Đăng ký2014-06-04
dk Mystic Warrior Copenhagen
pl MAT >> thứ sáu tháng 6 12 - 16:59, Đã sửa thứ bảy tháng 6 13 - 21:58
New special atributes:
**** Universal - For every 1 ball tactics player receives a bonus of 0.25 ball to any other skills than the major, if it is located in a different position during the match. (Natural)
**** Muscular (Option II) - Maximum power increased by 5 balls. (Natural)
**** Alumnus - Presents itself better in team, in which he started a career. (Natural)
**** Offside - If a player opposing team after a pass into the box or one of the fields at the same level scored goal after a pass, exists 5% chance that goal will be not considered by a judge. Each player in defense with special attribute burned give you an extra 5% chance. (Trainable: Speed and Endurance > 4, 2 credits 4500 exp. 17days)
**** Technical shot - player often shoots towards goal. (Trainable: age<24; 3credits 5000exp 18d4h)

My previous suggestions:
*** Actor - runs the risk catching a yellow card for the purpose of fighting/winning a penalty (natural)
*** Adrenalin - after receiving a yellow card or when someone trips over him receiving bonus for skills solid (natural)
*** Alive Wall - If the average in the team is smaller by at least 0.25 or more balls, player gets a bonus of 1 ball to block. (natural)
*** Ambitious - Player gets random bonuses against theoretically stronger team and better game in Intertional Cups. (natural)
*** Bashful - The player playing weaker against teams much better (when the team is worse by at least 0.25 balls). (natural)

*** Blind (GK) - worse defend long shots (natural)
*** Body Fight - Players gives bonus to strenght, when is located in the sector 1,2,4 and 11,13,14. (training - strenght>4; 2credits 1500exp 14dni16h)
*** Brave - higher probability of shoot goal or fighting/winning a penalty, higher probability injuries (natural)
*** Burn (professionally) - His skills after age 30 decrease two times faster than normal. (natural)
*** Chummy - more often passing (natural)

*** Clever - training costs amount to 90% of the base value. (natural)
*** Creative - in each match one passing - create 100% situation to the goal (natural)
*** Croaker - often loses the ball while dribbling (natural)
*** Crossing - Player seeing the player in the penalty area immediately crossing pass the ball to him, creating (head shoot) this situation in front of goal. (able/training 3credits 4000exp 18dni)
*** Daredevil - risks exit to the front intercept the ball (natural)

*** Defensively Tempered - often going backwards to catching ball and help in defense, faster loses energy. (natural)
*** Dogged - punishment for fatigue is reduced by 1/2 (natural)
*** Energetic - Slowly loses energy and receives a small bonus to the stamina. (natural)
*** Exit in area (GK) - goalkeeper has a better chance to catch or kicking ball with corner kicks (training 1credits 1500exp 12dni6h)
*** Fiery blood - more often dribbles (natural)

*** Healthy - chance of catching injuries reduced by 50% (natural)
*** Inconsiderate - more often fouls (natural)
*** Indigenous (native) - plays better on the national competitions and league, worse in the overseas (natural)
**** Introvert - Tactics works in reverse than this was assumed. Them player has a lower tactics the greater the chances of making the first move.
*** Jumping/Vivacious - runs at the time passing ball of with side or center sector in sector penalty area, to give a shot in the first ball (natural)
*** Late (GK) - worse defend shots in the penalty area (natural)

*** Long Kicking (GK) - when catches the ball a shot, play it instantly to the free player from the front (training 2credits 2500exp 13d8h)
*** Long passing - Receives a bonus to passing flying for more than one sector. Can use the shots or fights or blocking instead passing in such situations. (taining 3credits 3500exp 21days)
*** Leader - When playing in 11 teams - team play better, when the first team is at minimum two leaders - team play worse. (natural)
*** Longevity/Long Spin - Him ability decrease about 50% slower than other competitors/players. (natural)
*** Madman - after receiving a yellow card or after a foul on him, receives 15 minutes of play a bonus to technical skills 0.5 balls (natural)

*** Medieval (Life) - Him ability decrease about 25% slower than other competitors/players. (natural)
*** Mentally weak - gets a bonus to skills, when his team score the first goal or punishment when it first loses goal. (natural)
*** Muscular - with age, does not lose strength (natural)
*** Nationalist - plays better in team consisting of most of his nationality, worse when there are few players of his nationality. (natural)
*** Offenssive tempered - often going forward to support attack, faster loses energy. (natural)

*** Overrun - the effect of time on the speed is reduced by 50% (natural)
*** Overweight - gets punishment to speed and gets bonus to strength, quickly tired (natural)
*** Pragmatic - gaining a bonus to duels when playing in defense, gets punishment for shots when the game in attack (natural)
*** Preeminent - receives 0.5 balls tactics and randomized to one of skills 1 balls. (natural)
*** Reflex (GK) - better defence shoots with area 14,15 or 0,1 (+0,75 blocking ) (natural)

*** Regeneration - by 30% he regenerates faster fatigue and reduced the time his return to health after injury. (natural)
*** Representative - the game better for the national team (natural)
*** Review of game (GK) - better defend long shots (natural)
*** Slowly - speed -1 ball, player rarely changes the the field of play (square) (natural)
*** Star - Attendance +10%, if the player is in the top 11 best players of the team. (natural)

*** Stupid - salary reduced by 25%, slower to learn new skills (natural)
*** Switch-Over - The player is trying to hoist/pull to himself players of the opposing team, then flip ball to the other wing. (training 1 credits 2500 exp 12d7h)
**** Technical able (training) - Player is harder to pick up the ball and his more often fouled in the central zones the pitch. (able/training 5credits 5000exp 30days and 20 year or less)
*** Timid - forgiveth 1 on 1 duels (random punishment for duels), rarely catch cards. (natural)
*** Training after hours - an additional 12 trainings for a week (natural)
*** Unstable - Growth experiences per a match is random and it is the experience base + random from a base value in the range of -25% to +25%. (natural)
*** Watchful (GK) - better defend during corner kicks and free kicks (natural)
pl MAT
Người dùng
Đăng ký2014-06-04
dk Mystic Warrior Copenhagen
pl MAT >> thứ sáu tháng 7 10 - 22:42, Đã sửa thứ bảy tháng 7 11 - 07:13
New special atributes:
**** Disrespectful - worse job of playing against weaker teams (natural)
**** Not liked - gets less passes from his teammates (natural)
**** Poor - the maximum power -2 (natural)
**** Partyboy - gets penalty on weekends (natural; "proposed by Torres")
**** Partygoer - gets about 25% less experience per match (natural)
**** Slowly (II) - maximum speed -2 (natural)
**** Without condition - two times faster gets tired (natural)

My previous suggestions:
*** Actor - runs the risk catching a yellow card for the purpose of fighting/winning a penalty (natural)
*** Adrenalin - after receiving a yellow card or when someone trips over him receiving bonus for skills solid (natural)
*** Alive Wall - If the average in the team is smaller by at least 0.25 or more balls, player gets a bonus of 1 ball to block. (natural)
**** Alumnus - Presents itself better in team, in which he started a career. (Natural)
*** Ambitious - Player gets random bonuses against theoretically stronger team and better game in Intertional Cups. (natural)
*** Bashful - The player playing weaker against teams much better (when the team is worse by at least 0.25 balls). (natural)

*** Blind (GK) - worse defend long shots (natural)
*** Body Fight - Players gives bonus to strenght, when is located in the sector 1,2,4 and 11,13,14. (training - strenght>4; 2credits 1500exp 14dni16h)
*** Brave - higher probability of shoot goal or fighting/winning a penalty, higher probability injuries (natural)
*** Burn (professionally) - His skills after age 30 decrease two times faster than normal. (natural)
*** Chummy - more often passing (natural)

*** Clever - training costs amount to 90% of the base value. (natural)
*** Creative - in each match one passing - create 100% situation to the goal (natural)
*** Croaker - often loses the ball while dribbling (natural)
*** Crossing - Player seeing the player in the penalty area immediately crossing pass the ball to him, creating (head shoot) this situation in front of goal. (able/training 3credits 4000exp 18dni)
*** Daredevil - risks exit to the front intercept the ball (natural)

*** Defensively Tempered - often going backwards to catching ball and help in defense, faster loses energy. (natural)
*** Dogged - punishment for fatigue is reduced by 1/2 (natural)
*** Energetic - Slowly loses energy and receives a small bonus to the stamina. (natural)
*** Exit in area (GK) - goalkeeper has a better chance to catch or kicking ball with corner kicks (training 1credits 1500exp 12dni6h)
*** Fiery blood - more often dribbles (natural)

*** Healthy - chance of catching injuries reduced by 50% (natural)
*** Inconsiderate - more often fouls (natural)
*** Indigenous (native) - plays better on the national competitions and league, worse in the overseas (natural)
**** Introvert - Tactics works in reverse than this was assumed. Them player has a lower tactics the greater the chances of making the first move.
*** Jumping/Vivacious - runs at the time passing ball of with side or center sector in sector penalty area, to give a shot in the first ball (natural)
*** Late (GK) - worse defend shots in the penalty area (natural)

*** Long Kicking (GK) - when catches the ball a shot, play it instantly to the free player from the front (training 2credits 2500exp 13d8h)
*** Long passing - Receives a bonus to passing flying for more than one sector. Can use the shots or fights or blocking instead passing in such situations. (taining 3credits 3500exp 21days)
*** Leader - When playing in 11 teams - team play better, when the first team is at minimum two leaders - team play worse. (natural)
*** Longevity/Long Spin - Him ability decrease about 50% slower than other competitors/players. (natural)
*** Madman - after receiving a yellow card or after a foul on him, receives 15 minutes of play a bonus to technical skills 0.5 balls (natural)

*** Medieval (Life) - Him ability decrease about 25% slower than other competitors/players. (natural)
*** Mentally weak - gets a bonus to skills, when his team score the first goal or punishment when it first loses goal. (natural)
*** Muscular (I) - with age, does not lose strength (natural)
**** Muscular (II) - Maximum power increased by 5 balls. (Natural)
*** Nationalist - plays better in team consisting of most of his nationality, worse when there are few players of his nationality. (natural)
*** Offenssive tempered - often going forward to support attack, faster loses energy. (natural)
**** Offside - If a player opposing team after a pass into the box or one of the fields at the same level scored goal after a pass, exists 5% chance that goal will be not considered by a judge. Each player in defense with special attribute burned give you an extra 5% chance. (Trainable: Speed and Endurance > 4, 2 credits 4500 exp. 17days)

*** Overrun - the effect of time on the speed is reduced by 50% (natural)
*** Overweight - gets punishment to speed and gets bonus to strength, quickly tired (natural)
*** Pragmatic - gaining a bonus to duels when playing in defense, gets punishment for shots when the game in attack (natural)
*** Preeminent - receives 0.5 balls tactics and randomized to one of skills 1 balls. (natural)
*** Reflex (GK) - better defence shoots with area 14,15 or 0,1 (+0,75 blocking ) (natural)

*** Regeneration - by 30% he regenerates faster fatigue and reduced the time his return to health after injury. (natural)
*** Representative - the game better for the national team (natural)
*** Review of game (GK) - better defend long shots (natural)
*** Slowly(I) - speed -1 ball, player rarely changes the the field of play (square) (natural)
*** Star - Attendance +10%, if the player is in the top 11 best players of the team. (natural)

*** Stupid - salary reduced by 25%, slower to learn new skills (natural)
*** Switch-Over - The player is trying to hoist/pull to himself players of the opposing team, then flip ball to the other wing. (training 1 credits 2500 exp 12d7h)
**** Technical able (training) - Player is harder to pick up the ball and his more often fouled in the central zones the pitch. (able/training 5credits 5000exp 30days and 20 year or less)
**** Technical shot - player often shoots towards goal. (Trainable: age<24; 3credits 5000exp 18d4h)
*** Timid - forgiveth 1 on 1 duels (random punishment for duels), rarely catch cards. (natural)
*** Training after hours - an additional 12 trainings for a week (natural)
**** Universal - For every 1 ball tactics player receives a bonus of 0.25 ball to any other skills than the major, if it is located in a different position during the match. (Natural)
*** Unstable - Growth experiences per a match is random and it is the experience base + random from a base value in the range of -25% to +25%. (natural)
*** Watchful (GK) - better defend during corner kicks and free kicks (natural)

Legends:
natural = no training able
pl MAT
Người dùng
Đăng ký2014-06-04
dk Mystic Warrior Copenhagen
nz Luke Broadcast >> thứ bảy tháng 7 11 - 06:07
'partyboy' - gets penalty on weekends
nz Luke Broadcast
Ma mới
Đăng ký2013-09-18
pl MAT >> thứ bảy tháng 7 11 - 07:07
Good suggestion @Torres
I would add (above) to the list suggestions :)
pl MAT
Người dùng
Đăng ký2014-06-04
dk Mystic Warrior Copenhagen
ir amirhosein >> thứ bảy tháng 7 11 - 08:27
there is no "weekend" in the game. every day is one week.
ir amirhosein
Người dùng
Đăng ký2014-12-20
ir Crown of Asia
pl MAT >> thứ bảy tháng 7 11 - 09:38
He meant the real weekends :P
At least it seems to me!

* Alternatively per weekend can be considered matches in hours from 16 to 24. According in the time zone of United Kingdom or New Zealand.
pl MAT
Người dùng
Đăng ký2014-06-04
dk Mystic Warrior Copenhagen
lv Namejs >> thứ bảy tháng 7 11 - 09:59
Matches in 16 - 24? Are You crazy! More than half users at least in Latvia sets their home game in evenings.
And give player penalty on any game hour is ridicuolos.
lv Namejs
Quản trị cộng đồng
Đăng ký2014-07-06
lv Taurupes Dusmīgie Bebri
pl MAT >> chủ nhật tháng 7 12 - 12:29
I think it would be best to play worse only in real weekends!
pl MAT
Người dùng
Đăng ký2014-06-04
dk Mystic Warrior Copenhagen