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Inglês >> Perguntas
Special Attributes - FULL LIST (152)
* Trainable at our Training Complex *
- level 1 and 2 -
. Does not allow to train special attributes.
- level 3 -
. Correct - 1.000xp, 1c, level 3
Player gets less yellow or red cards.
Note: Remove the attribute Dirty.
. Penalty specialist - 1.200xp, 1c, level 3
Player gets 1 ball scoring-bonus for penalties, or can use blocking, dueling or passing as scoring for penalties.
- level 4 -
. Sprinter - 1.500xp, 1c, level 4
Gets 2 ball speed bonus when attempting to move to the square where the ball is.
. Penalty stopper - 3.500xp, 2c, level 4
Keeper gets 1 ball blocking bonus when defending against a penalty.
- level 5 -
. Shielding - 1.500xp, 2c, level 5
Player gets a defensive bonus when another player tries to steal the ball from him.
. Corner stopper - 3.000xp, 3c, level 5
Player is twice as likely to conquer the ball when defending in a corner situation. Keeper can use blocking instead of dueling to conquer the ball.
- level 6 -
. Dribbler - 1.500xp, 1c, level 6
Player gets 1 ball speed bonus when on the ball
. Set pieces specialist - 3.000xp, 4c, level 6
Player gets 1 ball passing-bonus, or can use blocking, dueling or scoring when taking a corner or free-kick.
. Setting walls - 2.000xp, 4c, level 6
Keeper gets a defensive bonus against direct free kicks.
- level 7 -
. Playmaker - 5.000xp, 2c, level 7
Player gets 0.5 balls passing bonus, other players are more likely to pass to him. Is more likely to pass the ball when he has it.
Note: Playmaker is not used for set pieces. It can't be used together with Winger. A player who has one of these attributes cannot be trained in the other.
. Man Marker - 2.000xp, 2c, level 7
Is more likely to intercept a cross or a shot at goal when he is in the same square as the shooter, but outside the penalty area, or in corner situations anywhere.
- level 8 -
. Sharpshooter - 7.000xp, 1c, level 8
Player gets half the normal scoring penalty after making a goal
. Winger - 2.500xp, 3c, level 8
Gets a bonus of 0.25 ball passing and dueling and 1 ball blocking and speed when the player is on one of the flanks. Gets a penalty when the player is in the center.
Note: Can't be used together with playmaker.
- level 9 -
. Versatile - 6.500xp, 4c, level 9
Forwards can use scoring as passing, midfielders can use passing as scoring and defenders can use dueling as passing. Gets 0.15 ball penalty on the primary function or 0.3 ball penalty when using a skill for its alternative function.
Note: The player can use his primary skill for a secondary purpose. Forwards can use scoring as passing, midfielders can use passing as scoring and defenders can use dueling as passing. This attribute has no effect on keepers.
The player gets a penalty on the skills though. -0.15 penalty for the normal purpose and -0.3 for the secondary purpose. For example, a forward with 4.6 scoring will get 4.45 scoring and 4.3 passing. His real passing is not used, except of course if his real passing (-0.15) would be higher than 4.3
. Long shots - 4.500xp, 6c, level 9
Gets a bonus at scoring from outside the penalty area. Can also use passing or dueling instead of scoring for these shots.
- level 10 -
. Poacher - 5,000xp, 6c, level 10
+0.25 ball scoring when player is in penalty área.
. Freestyler - 6,000xp, 5c, level 10
+1 ball tactics when facing 3 or more opponents in the same region. -0.5 ball speed.
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* Natural Special Attributes *
. Popular (old)
The team receives 10 fanclub members when the player plays a competitive match, but loses 5 members when it doesn´t play. Has no effect on U-21 matches and friendlies.
. Popular (new)
Team earns fanclub members when this player plays a competitive match. Each popular player that doesn't play costs your team 5 fanclub members. Has no effect in U21 matches and friendlies.
Note: Popular is an attribute that only becomes visible on the 20th birthday of a player. It has no effect before.
When a popular player plays a competitive match for your team you get 20 fanclub members. If you have more than one popular player, the second gives only 12 fanclub members though. The third gives you 8, then 5, 3 and finally just one fanclub member for each next popular player.
When the player plays part of a match you only get part of the bonus. If the player plays less than 5 minutes you get no bonus at all (but you also don't get a penalty).
When a popular player does not play in a match you lose 5 fanclub members. This also happens when the player is injured, suspended or away with the national team.
When a popular player is loaned out, the bonus and penalty will apply to the team that loaned the player. The owner of the team will not be affected.
It has no effect in friendlies, test matches, national team matches and U21 matches.
Old style popular players always give 10 fanclub members when playing a match. Regardless of how many you have. Old style popular players are obsolete since season 27. When such a player is sold he automatically converts to a new style popular player.
Any old style popular players in a match do not affect the value of new style popular players, with one exception: if there is at least one old style popular player the first new style popular player gives only 12 fanclub members instead of 20.
. Short
Has less chance to get the ball in corner and free kick situations. Gets half a ball speed bonus.
. Super Sub
Plays better when he enters the match as a substitute in the second half, but worse when he is in the starting formation. Gets maximum match experience when he plays at least 15 minutes.
. Tournament player
Plays better in tournament matches but slightly worse in other matches (league, friendly, interlands and qualifications). The bonus is twice (and adds to) the home advantage, the penalty is only equal to the home advantage.
. Athletic
Fixed attribute training is 20% more effective and the maximum trainable value for fixed attributes is one ball higher.
. Dirty
Players dueling with this player have a higher chance to get cards. Player also gets more cards himself.
Note: This attribute is removed when the player is trained "correct".
. Intelligent
Gets 1 ball bonus on tactics. Easier to train more than one trainable special attribute.
. Fit
Endurance of the player is not affected by age
. Leader
Organises players on the field
. Determined
Plays better when behind or when playing away.
. Audience player
Plays better at home, worse away.
. Loyal
Asks half the usual wage
. Resilient
Less likely to get injured. Recovers faster
. Hardworking
Can get experience points in 25% more matches per season.
. Tall
Is twice as likely to conquer the ball in a corner situation
. Aggressive
Is stronger in tackles, but more likely to get cards.
. Selfish
Is more likely to shoot at goal and less likely to pass, gets a small scoring bonus.
. Team player
Is more likely to pass to another player and less likely to hold the ball or shoot at goal, gets a small passing bonus.
. Unpredictable
Either gets a bonus in a match or a penalty.
. Lazy
Doesn't move out of position, plays weaker when team is 2 goals ahead.
. Roaming
More likely to move out of position.
Note: Roaming works differently for "classic" players than "2.0 style" players (starting in season 13). The classic roaming player moves randomly around the field, while the 2.0 style roaming player will often follow the ball.
. Hot-tempered
Is more likely to get a card when his team is behind.
. Fragile
Is more likely to be injured.
. Downhearted
Plays weaker when his team is behind.
. Agile
+1 ball speed for keeper, 25% chance to avoid a duel.
. Fast Learner
Gets the full XP in 75% of the number of matches.
Note: Fast Learner reduces the number of matches in which the player needs to participate to receive the maximum experience in the tournament. It does not affect the total number of experience a player can receive.
The number of matches in which the player receive the maximum experience is multiplied by 0.75 and then rounded. This number is then used to calculate how much experience the player receives in each game.
For example, in the 20 league matches of 500 XP each passes to 15 matches (20 x 0.75) of 667 XP (500 x 20/15). In the cup, 3 matches of 300 XP passes to 2 matches (3 x 0.75 = 2.25, rounded) of 450 XP (300 x 3/2).
Players can not simultaneously have the Hard Worker and Fast Learner attributes.
. Patriotic
+0.05 on all trainables per 2 players with the same nationality in their team on the field. -0.2 if there are less than 2.
. Concentrated
Bonus when defending against long shots. Bonus for receiving a pass.
. Greedy
Demands 50% higher salary.
. Vain
Plays better when he is one of the 3 best players on the team (on star value). Worse if not.
. Modest
Plays better when he is not one of the best 3 players on the team (on star value). Worse if he is.
. Creative
Gets 1-3 boosts per match of +0.25 on all trainables for a few (game-) minutes. Can also get the opposite, but less likely.
>> See the tips below! (3rd reply)
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MORE DATA SOON >>>
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More information about special attributes, here:
http://rockingsoccer.com/en/futebol/help/home/category-2/article-8
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Lista completa em Português, aqui:
http://rockingsoccer.com/pt/futebol/forum/home-pt/1?topic=5738
Would be even more appreciated :) (for example Correct - 1.000xp, 1c, 6days)
TIP
by Mercuric:
I can provide my thoughts.
Correct +
++ DCB/CB/LB/RB/LWB/RWB/DM
Training Correct will help your players avoid costly suspensions. Even forwards can use it as they like to take dives in the penalty area and make reckless tackles, but they are carded much less frequently than other players.
Penalty Specialist -
+ S/LF/RF. Any position player who specializes in one stat only.
Position players may already use their main stat during penalty kicks, so this isn't a very good attribute. Penalty kicks are too rare to make much use of this ability and are often converted without it.
Sprinter
++ LB/RB/LWB/RWB
+ DCB/CB/DM/RM/LM/CM/LF/RF/S
For defensive players, this goes best with high tactics so that they will move last and have a high chance of moving to the ball. With high dueling and blocking, they can get into position to steal the ball or block a shot or pass. More useful for wing players to help them move into the middle when needed. Strikers might be able to use it to help them receive easier crosses?
Penalty Stopper -
++ Keeper
This is a pretty big advantage, but penalties are quite rare.
Shielding
+ LM/CM/RM/LAM/AM/RAM/SS/LW/RW/LF/RF/S
Theoretically useful for players who need to pass or shoot against players that want to steal the ball from them. The true usefulness of this ability is unknown.
Corner Stopper +
++ Keeper/DCB/CB/LB/RB/LWB/RWB, any Tall player
+ DM
This requires a high dueling stat to be effective. For keepers, it allows their blocking to be used instead of dueling for winning corners.
Dribbler -
++ RW/LW
+ DM/RM/CM/LM/RAM/AM/LAM/SS/LF/S/RF
Theoretically useful for players with high tactics to move to a more opportune space to make a pass or shoot.
Set Pieces Specialist +
+ DM/LM/CM/RM/LAM/AM/RAM
Recommended to have one player with this attribute to take Free Kicks and Corner Kicks for a better chance of scoring from them.
Setting Walls +
++ Keeper
Free Kicks are much more frequent than penalties, so this helps to prevent them from being goals.
Playmaker +
++ LM/CM/RM/LAM/AM/RAM/SS
+ DM
Good for any player that wants to get assists.
Man Marker
++ LB/RB/LWB/RWB/DM
+ DCB/CB
Good for defenders when defending outside the penalty area. Good for corners.
Sharpshooter
+ LAM/AM/RAM/SS/LW/RW/LF/S/RF
Good for any player that scores goals. However, it might be more effective to just bring on a substitute.
Winger +
++ LB/RB/LWB/RWB/LM/RM/LAM/RAM/LW/RW/LF/RF
Good for any player on the wings. Not so good for any player that moves in to the center often.
Versatile +
++ LWB/RWB/LW/RW
+ DM/LAM/AM/RAM/SS/LF/S/RF, any defender with Roaming
Allows Wing Backs to pass, allows midfielders to score, and allows forwards to pass. Some positions benefit more from this than others.
Long Shots +
++ LAM/AM/RAM/SS/LW/RW
+ LF/S/RF
Probably better than Versatile for Midfielders. Might be useful on defenders, but they need to move up the field to make use of it.
***
A () means that the attribute is optional.
Keeper
Penalty Stopper
Corner Stopper
Setting Walls
(Playmaker) (if it's cheaper than 10 passing training clicks and you have the time for it)
DCB/CB
Corner Stopper
(Sprinter)
Correct
(Man Marker)
LB/RB
Corner Stopper
Sprinter
Correct
Man Marker
Winger
(Long Shots) (? Not sure if this is actually good, but might be)
LWB/RWB
Corner Stopper
Sprinter
Correct
Versatile
Man Marker
Winger
(Long Shots)
DM
(Corner Stopper)
(Sprinter)
Correct
(Dribbler)
(Playmaker)
(Versatile)
Man Marker
(Set Pieces Specialist)
LM/CM/RM
(Shielding)
(Sprinter)
(Dribbler)
Playmaker
(Winger)
(Set Pieces Specialist)
LAM/AM/RAM/SS
(Shielding)
(Dribbler)
Playmaker
(Set Pieces Specialist)
(Sharpshooter)
(Versatile)
(Winger)
Long Shots
LW/RW
(Shielding)
Dribbler
(Penalty Specialist)
(Sharpshooter)
Versatile
Winger
Long Shots
LF/S/RF
(Shielding)
(Sprinter)
(Penalty Specialist)
(Dribbler)
Sharpshooter
(Versatile)
Winger
(Long Shots)
Obviously Winger applies only to the flank players and for Advanced Midfielders Long Shots is more beneficial than Versatile, but for the SS, LW, and RW positions they have different uses.
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TIP
by Sir Alex
... something like this...
Legend:
+/- Attribute (+ good or - bad .. or +/- good and bad)
...
+5 Excellent for
+1 Good for
-1 Bad for
-5 Very bad for
---
+ Correct
(+5 All)
+ Penalty specialist
(+5 FC // +1 ALL)
+/- Sprinter
(+5 DF L/R, MF L/R, DM // +1 GK, FC // -1 GK, DC)
+/- Penalty stopper
(+5 - GK // -5 Field Players)
+ Shielding
(+5 All)
+/- Corner stopper
(+5 GK, DF // -5 MF, FC)
+/- Dribbler
(+5 AM, FC // +1 GK?, DF L/R, MF L/R // -1 DM?, DC)
+ Set pieces specialist
(+5 AM // +1 ALL)
+/- Setting walls
(+5 GK // -5 Field Players)
+/- Playmaker
(+5 AM // +1 MF // -5 GK, DF, FC)
+ Man Marker
(+5 DF, DM // +1 ALL?)
+/- Sharpshooter
(+5 FC // -5 GK, DF, MF)
+/- Winger
(+5 DF L/R, MF L/R // -5 GK, DC, DMC, AM, FC)
+/- Versatile
(+5 Field players // -5 GK)
+/- Long shots
(+5 FC // +1 DF, MF // -5 GK))
+/- Popular
(+1 ALL.. if play // -1 ALL if don´t play)
+/- Short
(+1 MF L/R, AM, FC // -1 GK, DF, DMC)
+/- Super Sub
(+1 ALL // -1 ALL)
+/- Tournament player
(+1 ALL // -1 ALL)
+ Athletic
(+5 ALL)
+/- Dirty
(+1 ALL // -1 ALL)
+ Intelligent
(+5 ALL)
+ Fit
(+5 ALL)
+ Leader
(+5 ALL)
+ Determined
(+5 ALL)
+/- Audience player
(+1 ALL // -5 ALL)
+ Loyal
(+1 ALL)
+ Resilient
(+1 ALL)
+ Hardworking
(+5 ALL)
+ Tall
(+5 ALL)
+/- Aggressive
(+1 ALL // -1 ALL)
+/- Selfish
(+5 FC // -5 GK, DF, MF)
+/- Team player
(+5 AM, MF // +1 GK, DF // -5 FC)
+/- Unpredictable
(+5 ALL // -5 ALL)
+/- Lazy
(+5 ALL // -5 ALL)
+/- Roaming
(+5 ALL // -5 ALL)
- Hot-tempered
(-5 ALL)
- Fragile
(-5 ALL)
- Downhearted
(-5 ALL)
***
we can add Suggestions too...
(...)
. Sharpshooter
Suggestion: Better when trained with long shots, set pieces specialist, penalty specialist (...)
Why? Due the finishing penalty.
. Set pieces specialist
Suggestion: Better when trained with sharpshooter, when is a Forward.
Why? Due the finishing penalty.
. Penalty specialist
Suggestion: Better when trained with sharpshooter
Why? Due the finishing penalty.
(...) help needed...
For the level requirement for special attributes,if I understood you correctly, I can already give you level 4 and 5. Just have to ask other people to gather all the missing levels, shouldn't be too hard.
Level 4 : Sprinter / Penalty Stopper
Level 5 : Shielding / Corner stopper
Playmaker=>Level 7,Set pieces specialist=>Level 6...
I have confusion with the below two==>
Setting Walls=>Level 6 or 5,Dribbler=>Level 5 or 6...
done Arko.. we wait for more help... :)
thks a lot :D
... needing something just ask.