Numpty >>
sábado noviembre 27 - 17:03, Editado
sábado noviembre 27 - 17:20 Real life is not the only factor in designing a game. It also has to be playable with features that most of the users want.
If we were to examine the game in detail then most of it wouldn't make sense in real life.
Has anyone ever heard of experience points in real life? Yet that is the foundation of most of the game.
Then you spend this totally unreal xp to 'buy' training in one of only 5 attributes. How does that model real life?
Apparently you have to play exactly 6 friendlies, 20 league matches and 3 cup matches for maximum improvement. 45 minutes will do unless you are a super sub. But if you are a fast learner or hardworking then different rules apply.
"You've had your 20 games, son, you'll be in the reserves for the rest of the season ..."
It just doesn't work like that in real life.
And don't get me started on paying a lot of money to upgrade your training facilities because bigger buildings make better players. That makes no sense at all.
In real life do strikers get worse after scoring a goal, or does it improve their confidence and increase their chances of scoring another?
There are just so many unrealistic features.
Like all games it's a simulation. An attempt at modelling real life but we can't use that as the main argument when so much of the game isn't realistic in other ways.
So for me, whether realistic or not, at least having fewer injuries during friendlies would probably get a lot of user support. Perhaps it could also be a function of the tackling setting Easy/Normal/Pressing.