Numpty >>
tuesday june 22 - 13:16, Edited
tuesday june 22 - 13:48 It may be partly based on value, but I believe that it's mostly based on their star rating.
I believe that the wage formula reflects whether they are 'staff' or 'player'.
Older players always have 2 values, their player value based mainly on rating and their (potential) staff value based mainly on accumulated experience. The game always displays the higher of the two values.
As an older player gets worse then his player value drops and once this drops below his staff value then the staff value takes over and this stays fairly constant with small changes due to age and experience. Usually this is around $2-5 million depending on the player when they are in their mid 30s.
With older keepers then most of them have a staff value but as they improve they can become a 'player' again. Good quality older keepers will have a staff value of around $7-10 million, because with all that experience they would make great staff.
As they improve then the reverse happens and their player value eventually exceeds their staff value at somewhere around $10 million. The game now consider them a player (again) rather than staff in-waiting. At this point the wages take off again too.
As for @Davo's suggestion, I'm already researching this to try and establish how it works. Depending on what I find out I might keep it to myself if it proves useful enough to be an advantage. :)
@Stephen makes a good point, but although that was tested for younger players we still don't know exactly how it works. We do know that it's not based solely on experience gained for a few reasons. Position matters and so does their age, otherwise their wages would increase continually.
With older players experience may have a much smaller relative effect than their star rating. Not least because of their age factor. Some things work differently with these older players and maybe their wages do too. Whether by design or otherwise.