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English >> Suggestions

Sticky New special attributes (231)


lv Namejs >> thursday february 19 - 21:22
I would suggest a one time special skill for some lower level youth players called "Late star" Meaning when player reaches 22 he gets .75 bonus in all non-trainable skils. There is no need to show it in player profile just when it happens manager gets message.
lv Namejs
Community admin
Registered2014-07-06
lv Taurupes Dusmīgie Bebri
pl MAT >> monday march 16 - 12:47, Edited sunday march 22 - 14:34
My new proposition:
* slowly - speed -1 ball, player rarely changes the the field of play (square) (natural)
* actor - runs the risk catching a yellow card for the purpose of fighting/winning a penalty (natural)
* timid - forgiveth 1 on 1 duels (random punishment for duels), rarely catch cards. (natural)
* representative - the game better for the national team (natural)
* brave - higher probability of shoot goal or fighting/winning a penalty, higher probability injuries (natural)
* madman - after receiving a yellow card or after a foul on him, receives 15 minutes of play a bonus to technical skills 0.5 balls (natural)
* preeminent - receives 0.5 balls tactics and randomized to one of skills 1 balls. (natural)
* creative - in each match one passing - create 100% situation to the goal (natural)
* dogged - punishment for fatigue is reduced by 1/2 (natural)
* pragmatic - gaining a bonus to duels when playing in defense, gets punishment for shots when the game in attack (natural)
* mentally weak - gets a bonus to skills, when his team score the first goal or punishment when it first loses goal. (natural)
* overweight - gets punishment to speed and gets bonus to strength, quickly tired (natural)
* croaker - often loses the ball while dribbling (natural)
* reflex (GK) - better defence shoots with area 14,15 or 0,1 (+0,75 blocking ) (natural)
* nationalist - plays better in team consisting of most of his nationality, worse when there are few players of his nationality. (natural)
* indigenous (native) - plays better on the national competitions and league, worse in the overseas (natural)

My old proposition:
* Ambitious - Player gets random bonuses against theoretically stronger team and better game in Intertional Cups. (natural)
* Longevity/Long Spin - Him ability decrease about 50% slower than other competitors/players. (natural)
* Excellent Slide - The chances of tackling or interception ball are much larger. (training)
* Energetic - Slowly loses energy and receives a small bonus to the stamina. (natural)
* Executor - If a player enters from the bench reserve and him team draw or loses (now). This player gets respectively bonus: 0,75 ball or 1,5 ball to shoot. (natural)
* Body Fight - Players gives bonus to strenght, when is located in the sector 1,2,4 and 11,13,14. (training)
* Unstable - Growth experiences per a match is random and it is the experience base + random from a base value in the range of -25% to +25%. (natural)
* Solid Substitute - The player plays better, when enter the reserve bench, playing worse than/since the first minutes. = Bench Killer = Super Sub (natural)
* Medieval (Life) - Him ability decrease about 25% slower than other competitors/players. (natural)
* Tactician - Gets a bonus to tactics has a better chance take better decisions, whether passing or shooting (discharged). (natural)
* Setting wall - Goalkeeper has a better chance to defend at free kicks. (taining)
* Burn (professionally) - His skills after age 30 decrease two times faster than normal. (natural)
* Alive wall - If the average in the team is smaller by at least 0.25 or more balls, player gets a bonus of 1 ball to block. (natural)
* Star - Attendance +10%, if the player is in the top 11 best players of the team. (natural)
* Bashful - The player playing weaker against teams much better (when the team is worse by at least 0.25 balls). (natural)
* Obtuse - Gets a penalty to tactics has a lower chance take better decisions, whether passing or shooting (discharged). (natural)
*Long Shoot - Version 1: The player gets a 50% lower penalty for shots from larger distance. Version 2: The player has improved (bonus ball shooting) shoot about 10% of value passing + strenght. (natual/training)
* Temper/Absolve - The player often absolves takeover/caching passing; (natural)
* Clever - training costs amount to 90% of the base value. (natural)
* Defensively tempered - often going backwards to catching ball and help in defense, faster loses energy. (natural)
* Offenssive tempered - often going forward to support attack, faster loses energy. (natural)
pl MAT
User
Registered2014-06-04
dk Mystic Warrior Copenhagen
lv Tamaz >> monday march 16 - 13:46
@MAT those r good!!!!
lv Tamaz
User
Registered2013-07-20
lv Football Club Skonto
ca Wilderbeast >> monday march 16 - 16:27
I really like the idea of a few more Special Attributes being added. Even some that a very rare. To help encourage the Developers we should focus on suggesting 3-4 really good new ones.

This thread looks like it wa a real driver in the past, a contributor to adding the last round of Specials.

@Mat The problem is that almost all of those already exist or are just slight variations of what already exists. Many of those are just different names for ideas already presented

Suggestion:
We / the forum should *combine* some of the great new ideas. Then vote on our favorite new non-overlapping Specials
ca Wilderbeast
Newbie
Registered2014-11-18
pl MAT >> monday march 16 - 17:30, Edited sunday march 22 - 14:06
@Wilderbeast
You are right, I create new sugestion specials atributes. (editing above)
pl MAT
User
Registered2014-06-04
dk Mystic Warrior Copenhagen
pl MAT >> sunday march 22 - 14:31, Edited monday march 23 - 20:42
I selected new skills that are not there.

My new proffer special atributes:

*** Actor - runs the risk catching a yellow card for the purpose of fighting/winning a penalty (natural)
*** Adrenalin - after receiving a yellow card or when someone trips over him receiving bonus for skills solid (natural)
*** Alive Wall - If the average in the team is smaller by at least 0.25 or more balls, player gets a bonus of 1 ball to block. (natural)
*** Ambitious - Player gets random bonuses against theoretically stronger team and better game in Intertional Cups. (natural)
*** Bashful - The player playing weaker against teams much better (when the team is worse by at least 0.25 balls). (natural)
*** Blind (GK) - worse defend long shots (natural)
*** Body Fight - Players gives bonus to strenght, when is located in the sector 1,2,4 and 11,13,14. (training - strenght>4)
*** Brave - higher probability of shoot goal or fighting/winning a penalty, higher probability injuries (natural)
*** Burn (professionally) - His skills after age 30 decrease two times faster than normal. (natural)
*** Chummy - more often passing (natural)
*** Clever - training costs amount to 90% of the base value. (natural)

*** Creative - in each match one passing - create 100% situation to the goal (natural)
*** Croaker - often loses the ball while dribbling (natural)
*** Crossing - Player seeing the player in the penalty area immediately crossing pass the ball to him, creating (head shoot) this situation in front of goal.
*** Daredevil - risks exit to the front intercept the ball (natural)
*** Defensively Tempered - often going backwards to catching ball and help in defense, faster loses energy. (natural)
*** Dogged - punishment for fatigue is reduced by 1/2 (natural)
*** Energetic - Slowly loses energy and receives a small bonus to the stamina. (natural)
*** Exit in area (GK) - goalkeeper has a better chance to catch or kicking ball with corner kicks (training)
*** Fiery blood - more often dribbles (natural)
*** Healthy - chance of catching injuries reduced by 50% (natural)
*** Inconsiderate - more often fouls (natural)
*** Indigenous (native) - plays better on the national competitions and league, worse in the overseas (natural)
*** Jumping/Vivacious - runs at the time passing ball of with side or center sector in sector penalty area, to give a shot in the first ball (natural)
*** Late (GK) - worse defend shots in the penalty area (natural)
*** Long Kicking (GK) - when catches the ball a shot, play it instantly to the free player from the front (training)
*** Long passing - Receives a bonus to passing flying for more than one sector. Can use the shots or fights or blocking instead passing in such situations. (taining)

*** Leader - When playing in 11 teams - team play better, when the first team is at minimum two leaders - team play worse. (natural)
*** Longevity/Long Spin - Him ability decrease about 50% slower than other competitors/players. (natural)
*** Madman - after receiving a yellow card or after a foul on him, receives 15 minutes of play a bonus to technical skills 0.5 balls (natural)
*** Medieval (Life) - Him ability decrease about 25% slower than other competitors/players. (natural)
*** Mentally weak - gets a bonus to skills, when his team score the first goal or punishment when it first loses goal. (natural)
*** Muscular - with age, does not lose strength (natural)
*** Nationalist - plays better in team consisting of most of his nationality, worse when there are few players of his nationality. (natural)
*** Offenssive tempered - often going forward to support attack, faster loses energy. (natural)

*** Overrun - the effect of time on the speed is reduced by 50% (natural)
*** Overweight - gets punishment to speed and gets bonus to strength, quickly tired (natural)
*** Pragmatic - gaining a bonus to duels when playing in defense, gets punishment for shots when the game in attack (natural)
*** Preeminent - receives 0.5 balls tactics and randomized to one of skills 1 balls. (natural)
*** Reflex (GK) - better defence shoots with area 14,15 or 0,1 (+0,75 blocking ) (natural)
*** Regeneration - by 30% he regenerates faster fatigue and reduced the time his return to health after injury. (natural)
*** Representative - the game better for the national team (natural)

*** Review of game (GK) - better defend long shots (natural)
*** Slowly - speed -1 ball, player rarely changes the the field of play (square) (natural)
*** Star - Attendance +10%, if the player is in the top 11 best players of the team. (natural)
*** Stupid - salary reduced by 25%, slower to learn new skills (natural)
*** Switch-Over - The player is trying to hoist/pull to himself players of the opposing team, then flip ball to the other wing. (training)
*** Timid - forgiveth 1 on 1 duels (random punishment for duels), rarely catch cards. (natural)
*** Training after hours - an additional 12 trainings for a week (natural)
*** Unstable - Growth experiences per a match is random and it is the experience base + random from a base value in the range of -25% to +25%. (natural)
*** Watchful (GK) - better defend during corner kicks and free kicks (natural)

What do you think?
What would you have left, or add?
pl MAT
User
Registered2014-06-04
dk Mystic Warrior Copenhagen
lv Namejs >> sunday march 22 - 14:44
There should be trainable skill that lovers midfielders assist penalty. Something like 'sharpshooter' for strikers.
lv Namejs
Community admin
Registered2014-07-06
lv Taurupes Dusmīgie Bebri
pl MAT >> sunday march 22 - 15:12, Edited sunday march 22 - 15:13
*** Long passing - Receives a bonus to passing flying for more than one sector. Can use the shots or fights or blocking instead passing in such situations. (taining)
*** Switch-Over - The player is trying to hoist/pull to himself players of the opposing team, then flip ball to the other wing. (training)

training = trainable
pl MAT
User
Registered2014-06-04
dk Mystic Warrior Copenhagen
nz Luke Broadcast >> sunday march 22 - 15:38
+1 namejs. midfielders become useless after giving an assist
nz Luke Broadcast
Newbie
Registered2013-09-18
lv DJ_EV >> sunday march 22 - 16:35
+1 to Namejs too.
lv DJ_EV
Newbie
Registered2014-07-04
lv Kristiāns >> sunday march 22 - 17:00
But then again we have formations with 5 midfielders, and there are 2 midfielder substitute slots while there is only one for forwards.
lv Kristiāns
Newbie
Registered2013-07-19
lv Namejs >> sunday march 22 - 19:08
You can field up to 3 forwards. And I don't know about You, but in mine games I can't remember more than one assist from mine midfielders. But know for shore that 3 forwards scored more than one goal in game at least once.
lv Namejs
Community admin
Registered2014-07-06
lv Taurupes Dusmīgie Bebri
pl MAT >> monday march 23 - 20:42
For you Namejs
*** Crossing - Player seeing the player in the penalty area immediately crossing pass the ball to him, creating (head shoot) this situation in front of goal.

We create top 10 - special atributes.
Please vote.
pl MAT
User
Registered2014-06-04
dk Mystic Warrior Copenhagen
nz Luke Broadcast >> monday march 23 - 20:43
very enthusiastic from you!

but i like more than 10 of those, the wording should be better though :)
nz Luke Broadcast
Newbie
Registered2013-09-18