Matches and strategy: Match events

During a match there are a number of events that can be triggered. These include for example simple passes or tackles, but also more complicated events like free kicks or corners.

Tackle event

A tackle is an attempt to capture the ball from an opponent. If this is successful then the ball is captured. If it is not successful, the event is usually not shown. It may however result in a free kick or a yellow or red card (also accompanied by a free kick). If a tackle fails in the own penalty area, a penalty may be given.

The success chance of a tackle depends mostly on the dueling skill of the player attempting the tackle. The player with the ball can decrease the success chance with his own dueling skill, speed and tactics.

If a tackle is unsuccessful, the chance that this will result in a free kick or a card depends on the speed and tactics of both involved players.

Pass event

One of the basic events is the pass. The success chance of a pass depends on the highest skill of the pass sender or receiver. So, if a player with 3 balls passing passes to a player with 1 ball passing, the 3 balls count.

Any opponent in the same region of the sender or receiver of the pass has a chance to intercept it. Blocking, and dueling in lesser extend, determine the chance your pass is intercepted. Other team members in these regions use their dueling skill to decrease the chance that an opponent can intercept the pass.

A pass may also fail entirely, resulting in a throw-in or even a corner for the opponent.

Shot event

A shot is the most basic scoring attempt. This happens when the player who already had the ball shoots directly on the goal.

The success chance of a shot depends greatly on the scoring skill of the shooter and the blocking skill of the keeper. Defenders in the penalty area or in the same region of the shooter decrease the scoring chance with their blocking and dueling skill. Team members in these regions can decrease the influence of the defenders using their own dueling skills. For shots from a distance, power is also important.

Assist event

A more subtle scoring attempt is the assist event. It's a combined event consisting of a pass to a forward, directly followed by a shot on goal.

The success chance of the pass depends on the passing skill of the person giving the assist. A high passing skill for this player also decreases the shooter will miss the target.

The success chance of the shot is similar to the shot event, but the influence of the keeper and defenders is smaller. This makes the assist a more powerful option against strong defenses. It does introduce a chance that the pass is intercepted and when the passing of the first player is bad it greatly increases the chance the shot will miss the target.

Your players will decide for themselves whether a direct shot or an assist attempt is more successful and act on that. The special attributes "selfish" and "team player" influence the choice of a player, as well as the lineup position. Midfielders are more likely to go for the assist whereas players playing as forwards will be more inclined to shoot (regardless of their actuall skills).

Starting in the season 14 match engine, it's possible that the forward receiving a cross can return the ball to the midfielder and let the midfielder score the goal. This is always less likely than a goal from the forward. The midfielder doesn't need scoring for this, but having scoring slightly increases the chance this event occurs.

Corner event

Any shot or assist event may result in a corner event. When a corner is given, one of the attacking players goes to one of the corner locations (left or right). The other players take their corner positions. Defenders of the attacking team will come forward, especially those with scoring skills and join the forwards. Some players will always stay behind in case the corner is intercepted.

The defensive team also spreads out over the regions around their own goal. Players with high dueling and blocking skills are more likely to be positioned in the penalty area.

When the corner is taken, the passing skill of the player taking the corner decides which region the ball will end up in. The higher the passing skill, the more likely that ball will go to the most favorable region for the attack.

All players in this region now have a chance to capture the ball based on their dueling skill. If an attacking player gets the ball he can directly shoot on the goal. The defensive value will be lowered because of the confusion, giving a higher scoring chance than during normal shoot and assist events.

If a defensive team member captures the ball, the corner event ends and normal play resumes. It's also possible the scoring chance for the attacker is too low. He will then hold on to the ball and the match will continue normally too.

When the ball is captured by a weak defender there is a chance he will not be able to hold on to it and concede another corner, or even score an own goal. This chance is bigger when the defender is bad in blocking, dueling and tactics (highest value counts) or when the attacker is good in passing, scoring or tactics (highest value counts). The chance is also bigger when the attacking player is strong.

Free kick event

A free kick is given whenever a player who attempted a tackle makes a foul. This may or may not have resulted in a red or yellow card.

When a foul is made in one of the scoring regions (see "the basics") the free kick is a scoring opportunity. In any other region it's just a pass with improved power and chance for succes.

The chance a free kick results in a goal depends greatly on the passing skill of the person taking the free kick. Scoring helps a little bit as well.

Most defenders and some of the attacking team members will move to the penalty area to defend against a free kick or to disrupt the defense. Every player in the penalty are uses his dueling skill to either decrease the scoring chance or to neutralise the defensive value.

A free kick can result in a direct goal from the person taking the free kick, an indirect goal through one of his team members or an intercept of a defender or attacking team member. It can also lead to the keeper holding on to the ball or a goal kick when the shot misses the target.

Similar to the corner event, when a defender intercepts the ball he may not be able to hold on to it, resulting in a corner kick or own goal.

Injury event

An injury event happens whenever a player gets injured. All players have an equal chance to get injured regardless of how often they have the ball or how good they are.

The special attributes "fragile" or "resilient" do influence this chance and so does the health center.

Most injuries are minor and will be over quickly but there is a chance a player will be injured for a long time. Having a health center decreases the length of injuries and also decreases the likelihood of them.

When a player is injured and his team didn't use all three substitutions yet he is automatically replaced. If he was scheduled to be replaced later in the match he will always be replaced by that player, otherwise another player is chosen from the available substitutes.

Penalty event

A penalty event is basically a shoot event, except that there are no defenders. The scoring skill of the attacker and blocking skill of the keeper are most decisive. Power helps a little for the attacker, while speed helps the keeper.

If the penalty is part of a penalty shoot-out to decide a tied match then a player can also use his blocking, dueling or passing skill (minus 0.75 ball) instead of their scoring skill.

Throw-in event

When the ball goes out of play after a failed pass, a throw-in event is generated. A player from the opponent can bring the ball back into play using his passing skill. Opponents may intercept the throw-in using their dueling skill.